
Not only that, he's reinvented history and locked Mario, Luigi and Wario in as well, leaving the big-nosed Yoshi to retrieve these Stars and begin the awesome task of freeing his chums. But as usual the whole thing goes tits up when the perennially evil Bowser manages to steal the Power Stars that apparently guard the castle and lock Peach into the walls and paintings of the castle (he's a clever lumbering sod, that Bowser).

Somewhat ludicrously, the simpering Princess Peach has baked a cake and invited Mario to the Mushroom Castle to sample her fine delicacy (now accompanied by 'party crashers' Yoshi, Luigi and Wario). Like most platformers it hardly needs much of an introduction. Having played near enough every 3D platform of the last seven/eight years, it's an astonishing oversight, but the DS version finally allows this reviewer to atone for such enforced errors.
#SUPER MARIO 64 DS MULTIPLAYER AD PC#
More committed types maybe even had a PC as well, but shelling out £50 or more for N64 games just wasn't on the menu for many of us. Most gamers back in the day plumped for a PlayStation (this reviewer for one), bought Tomb Raider and got on the 3D gravy train that way.

And we're not talking about the rather contentious and not altogether satisfying control system for a game that was never designed to use this input, but more the remarkable array of mini-games that serve not only as a mini-glimpse into the future of handheld games, but help drag you through one of the best platform games ever made too.Īlthough everyone talks about SM64 in hushed tones, like it's the great god of 3D platforming games, there are plenty of people who've never played it properly. The genius move in this instance is to use SM64 as something of a Trojan Horse to showcase the touch-screen capabilities of the DS. Yet, for all our spleen venting fury, here we are getting excited over a blatant, cynical rehash of an eight year-old platform game, released to shift Nintendo's first truly 3D-capable handheld, the chunky, but loveable DS. Those beliefs that game developers and console manufacturers can invent new and exciting ways of entertaining us are all too regularly chipped away by the mass production ethos, and the constant recycling of old ideas on an annual basis, until we explode with righteous indignation at the cynical profiteering nature of certain corporate entities with both eyes, hands and feet, hopefully nailed painfully, to the bottom line. And yet, 22 years after our first encounter with the tubby moustachioed plumber Nintendo is still capable of flushing out cynicism, eradicating boredom and making us believe in the possibilities of gaming again.

The transition from a fanatical comic reading pre-teen youth hung up on Dennis The Menace and Bananaman to hopelessly addicted Crash-reading computer gaming aficionado was all but assured from the moment Donkey Kong took its arcade bow.
